How Rankings Work
Understanding the competitive skill rating system
Overview
Our ranked system uses the Glicko-2 algorithm, the same system used by many competitive games and chess organizations. It tracks three values for each player:
- Rating — Your estimated skill level (starts at 1500)
- Rating Deviation (RD) — How confident the system is in your rating. Lower RD = higher confidence
- Volatility — How consistently you perform. Stable players have low volatility
This is Arma, not Call of Duty. Our rating system rewards tactical play, not just kills. Capturing bases, healing teammates, and delivering supplies all boost your rating. Team kills lower your rating significantly.
What Affects Your Rating
PvP Kills
Killing another competitive player increases your rating. The boost is larger when defeating higher-rated opponents.
Vehicle Destruction
Destroying an enemy vehicle gives the largest objective boost. Taking out armor is hard and game-changing.
Base Captures
Capturing an objective gives a solid rating boost — equivalent to beating an average player. Playing the objective matters.
Healing Teammates
Healing another player gives a smaller rating boost. Self-heals don't count — only teamplay is rewarded.
Supply Deliveries
Delivering supplies gives a smaller rating boost. Logistics wins wars.
Building Fortifications
Placing structures gives a small rating boost. Engineers who build defenses help the team.
PvP Deaths
Being killed by another competitive player lowers your rating. The penalty is larger when losing to lower-rated opponents.
Team Kills
Killing a teammate results in a significant rating penalty. Friendly fire is serious — watch your fire.
Friendly Fire Damage
Hitting a teammate (even without killing them) gives a moderate rating penalty. Less severe than a team kill, but it adds up.
AI kills do not affect your rating. Only events involving opted-in competitive players are counted.
Rank Tiers
| Tier | Rating Range | Description |
|---|---|---|
|
2,200+ | Top-tier competitive players |
|
2,000+ | Exceptional skill and consistency |
|
1,800+ | Highly skilled veteran |
|
1,600+ | Above average competitive player |
|
1,400+ | Solid competitive player |
|
1,200+ | Developing competitive skills |
|
0+ | Starting competitive journey |