Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.
1.7.0.18 Changelog
Assets
Tweaked: Enable handbrake assistance in partial driving assistance mode too
Tweaked: Better collider for one of the barbed wire objects
Fixed: Character and item previews showed up bloody in the inventory and deploy screens
Fixed: Handbrake assistance stayed turned on after disabling full driving assistance
Fixed: Handbrake holding icon was showing for automatic transmission if only handbrake assistance was on
Fixed: UAZ-452 transport passenger was getting stuck in A-pose when getting in
General
Changed: Zoom of the camera in 3rd person when driving a vehicle
Fixed: Items stack would change position when its elements were removed from the container
Fixed: Inventory UI sometimes showed the wrong icon for items
Fixed: Vehicle collision particle effects were also being played on collision with tiny and small objects
Fixed: Stack size was incorrectly updated in the vicinity view when the player picked up an item, while there were multiple stacks of the same prefabs, but with different weight/bullet count
Fixed: Projectiles despawning when exiting the top of the world
Fixed: Inconsistent ladder forward direction for some of the ladders, when operated by AI
Removed: Another preplaced helipad service station from Villa on Kolguyev
Playable Content
Changed: All FIA loadouts and arsenals now use Dirty soviet boots prefab
Changed: Added shopping list item and grey pants to FIA arsenals
Changed: Ranks required for items and vehicles for FIA
Fixed: Reworked Weapon cache prefab for FIA to allow moving supplies from/to it
Fixed: FIA Living Quarters and Mobile Command Units now require Partisan rank instead of Sergeant
Fixed: Some radio backpacks were wrongly not allowed to be saved in a loadout in HQC Conflict
Fixed: Operation Omega - CoK - Vehicles inside DynamicDespawn areas were not spawning
Stability and Performance
Tweaked: Improve item preview rendering performance
Fixed: Crash when calling AnimPhysAgentPhys::SetLocalVelocity when the character is dead.
Controls and UI
Fixed: The Clear Obstacle command now has a unique icon in the radial wheel and as an objective on the map
Fixed: Unsafe system registration from parallel simulation